Known during development as Xenon, Xbox 2, Xbox Next or NextBox, the Xbox 360 was conceived in early 2003.
In February of 2003, planning for the Xenon software platform began, and was headed by Microsoft VP J Allard.
The promotional campaign for Xbox 360 began on March 14, 2005, with the opening of an alternate reality game called OurColony.
The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan.
Microsoft is predicting that with the Xbox 360, a greater market share, yearly revenue through their Xbox Live service, and falling hardware costs will eventually make system sales profitable.
The console's graphical user interface is the Xbox 360 Dashboard; a tabbed interface that features four "Blades".
John Carmack stated at QuakeCon 2005 that the Xbox 360 has "the best development environment I've seen on a console".
Updated emulation profiles can be obtained through Xbox Live, by burning a CD with profiles downloaded from Xbox.com, or by ordering an update disc from Microsoft.
The console features 512 MB of 700 megahertz GDDR3 RAM on a 128-bit bus.